This is alright
This was a long game. There was a lot of interactivity, but there were a couple of parts I got stumped on, you weren't too clear on what you should do. (no directions) The part where you have to shoot that purple monster, at first I didn't know what to do, plus I had only a short amount of time to do something, so I had to keep playing the thing over and over til I got it. You didn't say if you were supposed to click the monster, click the gun, or hit a key? The 2nd stump part was when you're fighting the guy with the big axe(nicely drawn axe with lighting), since I'm not sure whether to click the gun, click the guy, or what? I tried clicking everywhere after the last speech, nothing happened, I kept dying.
Oh, and when you're comparing graphics, saying that you have better graphics than me, and I see THIS stick figure movie?? This is not a good example of your artistic ability. It doesn't take much to draw stick figures. The backgrounds were kind of plain, not so good. Try to put more effort in your drawings next time if you want to tell me you're better than me.
I did like some of the interactivity parts, like the ones where you weren't rushed with time to click something right away. I liked having to choose what rocks to grab onto, what door to take,etc. This is definitely better than most stick figure movies, since it has a good story, is pretty long, and alright graphics(as opposed to sloppy/childish). Keep up the good work!!
PS--your game might've been longer than mine, but your game has "simple" interactions and NO MUSIC ((having a song in the background adds a lot more memory...who knows if you added sound, maybe your 1000K movie would turn into 1500K)),...my game had more "complex" interaction(such as it took many hits to kill a zombie,and each hit, there's health bar going down,each time, another chance of dying), so unfortunately, it took up too much file size. You're right, I need to work on my programming knowledge to reduce it. I'm not bragging, I have much to learn too.