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View Profile Violet-AIM

445 Game Reviews

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This is alright

This was a long game. There was a lot of interactivity, but there were a couple of parts I got stumped on, you weren't too clear on what you should do. (no directions) The part where you have to shoot that purple monster, at first I didn't know what to do, plus I had only a short amount of time to do something, so I had to keep playing the thing over and over til I got it. You didn't say if you were supposed to click the monster, click the gun, or hit a key? The 2nd stump part was when you're fighting the guy with the big axe(nicely drawn axe with lighting), since I'm not sure whether to click the gun, click the guy, or what? I tried clicking everywhere after the last speech, nothing happened, I kept dying.
Oh, and when you're comparing graphics, saying that you have better graphics than me, and I see THIS stick figure movie?? This is not a good example of your artistic ability. It doesn't take much to draw stick figures. The backgrounds were kind of plain, not so good. Try to put more effort in your drawings next time if you want to tell me you're better than me.
I did like some of the interactivity parts, like the ones where you weren't rushed with time to click something right away. I liked having to choose what rocks to grab onto, what door to take,etc. This is definitely better than most stick figure movies, since it has a good story, is pretty long, and alright graphics(as opposed to sloppy/childish). Keep up the good work!!

PS--your game might've been longer than mine, but your game has "simple" interactions and NO MUSIC ((having a song in the background adds a lot more memory...who knows if you added sound, maybe your 1000K movie would turn into 1500K)),...my game had more "complex" interaction(such as it took many hits to kill a zombie,and each hit, there's health bar going down,each time, another chance of dying), so unfortunately, it took up too much file size. You're right, I need to work on my programming knowledge to reduce it. I'm not bragging, I have much to learn too.

good game

But it seems too difficult for me. I was able to beat level 1, but level 2 and level 3 are very challenging. It's hard to figure out where to put the pieces. This was a very original/clever game. This sorta reminds me of this old game I played, where you have these cards of shaded geometric pictures, and you had to use these plastic pieces to re-create that image you saw. Your game of course was three-dimensional (making it harder). This might be good for testing people's spatial skills(what u call it?).

good game

No, I'm not a fan of Starfox, or those kind of spaceship games where you have to shoot other spaceships flying around you....just so you know. Anyways, this was well made, it lives up to that "Starfox" style game. Like someone else said, the movement was a little slow. I got annoyed by that big flying robot guy that kept coming on and off the screen (that made it seeme longer, since I had to steal a few hits here and there). Like your previous Universal War game, it is difficult, I wasn't able to make it to the end (I had so little energy left by the time I reached the mother ship), I'll have to try again and see if I can. The energy bar thing is cool (I wonder how you do that). I liked your first Universal War game better, probably because of my own preferences, like I'd rather be playing a game shooting people on the ground rather than in outer space.

I like it

I was very impressed by this game, everything was tight. It's a shooter game that goes to different scenes, fighting different bad guys. (I've seen some boring shooter games where it's like a dull "duck hunt" game) The health boxes on the wall is nice touch, though it doesn't seem to help me enough since I wind up dying anyways....it's a difficult game, gotta click my mouse really fast to keep up. Well, you really know your action script or whatever it is you do to make games. Keep up the good work.

This is alright

I realize how I suck as these solitaire (get it down to one peg) games....yeah, I know there's a solution, I think I've done it before, but I'm just too lazy to try it so many times til I get it right,...anyhow, nice game you have there, dunno how you got it to work like that, some kind of action script I guess, nicely done.

not bad

Yep, that duck hunt dog does deserve to die. He had an annoying laugh. You did a good job at recreating that NES game, the music/the graphics. I was just thinking about how nowadays, they don't have any more of that shooter type game for video systems, I mean, where you actually have a gun, instead of a controller, to shoot at things.

this is alright

Okay, I have two main suggestions for you. One is that you should definitely add sound, that always helps make a movie better. Two is that you should probably draw the characters in flash rather than having a gif image from your hand drawn artwork. I'm sure you could take the time to re-draw your characters, it can't be that hard. Anyways, good game, lotsa action going on here, that's good....hope to see the finished game someday. :)

This is good

I liked your drawings and you had some nice original ideas to go with the problem your character had. I think the kisses tattoo thing was probably the least effective way unless it was a tattoo of hair. I liked the voice when he said "I'm Bad". This is the first movie I've seen of yours, but I can tell you're a good artist. The loading time wasn't bad. Good job. :)

good game

I was impressed by this game. I think I've played a game similar to this ages ago, on some old video game system. Something about a jumping car and shooting at rocks sounds familiar. Anyways, I liked how you have the controls for the game (different from the typical click the mouse game). Also, it has different parts to start from where you die. I didn't get past part D. It is simple yet has its challenges, which is to move act before getting killed.

this is alright

Lots of interaction in this one, you get to choose what to do. At first, I thought the "back outside" option was for the waitress to go outside with the cook....then I realized it meant to get out of the diner and start over. The sounds were a bit off, like the sound you used when you threw a knife at the waitress. I don't know why people would struggle so much with clicking on the door to start (from what I read on the reviews), but it would be nice for you to mention it maybe in your comments for the others viewers who need instructions.

My most recent flashes were "Call Light Resonse" in 2013 & "Ghost Motel 11" in 2005. I have been gone for awhile (2005-2011). Any posts or reviews made by "Violet-AIM" from 5-05 to 01-30-11 were not from me since somebody else got into my account

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